![]() ![]() Of course, we’re also watching initiatives that other studios are driving, such as the Stellaris Custodian Initiative, with interest. ![]() Though as I mentioned this is an ambition and not a promise - it might be complicated to get everything in place, but rest assured that we’re always evaluating what we can do to achieve this. There’s so much to do, and so many ideas still to explore. The project is (by Paradox Development Studio standards) still young, and has a long future ahead of it. Going even further (long-term) we have the ambition to shorten our cycles, so we can get more content and updates out. For next year, our ambition is to have somewhere around four updates (barring unforeseen circumstances). We want to have a steady stream of new content, while also maintaining the game by acting on feedback. During this year we’ve released Royal Court, Fate of Iberia, Friends & Foes, and as mentioned previously we’re aiming to have a free update out before the year is over. This all leads me to the next point what are we doing?As a project, we aspire to have a cadence of roughly four releases per year, not including post-release support in the form of patches or hotfixes. Going forward this will remain a priority, though it is important to note that we do exaggerate and romanticize a lot - it is a game after all! Highlighting things that you might not see elsewhere, such as family, or the challenges of rulership, is important to us. We want to attribute more than just ‘death, suffering, and war’ to the era we portray. Internally we’ve always worked with the premise “Live the life of a Medieval Ruler”, which means that we want the game to be uniquely true to how life was during the period. I am a firm believer in that everything in the game should help you in making stories (while not necessarily being explicitly connected). As you can see, the points correspond fairly well with my initial sentiment, and I do not intend to deviate too far from these points - that said there are always things we can do better or differently within them, and I think that we could do even more to, for example, improve the cohesion of player stories or the sense of progression. ![]() Crusader Kings is a unique game series, and one that has been close to my heart for a long time - the focus on characters as the driving force, emergent narratives, and player freedom make it truly stand out.Įver since I took the reins of the project I’ve continued to follow the original vision, which some of you might remember from the very first Dev Diary: Character Focus, Player Freedom and Progression, Player Stories, and Approachability. From more present matters to musings and thoughts ranging into the far future. ![]() Publishers use these marks when books are returned to them.A long time in the making, this diary is dedicated to plans, and what we have in store for CK3. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition. Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents. ![]()
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